
01 / ROOM STYLE
Blue Ridge
Walnut, warm brass, a mountain dusk. A station that feels collected over time.
View this room ↗SHACK STUDIES / 02
A good radio. A favorite chair. A view worth looking up for.
Eight distinct looks, with room to grow. Explore the materials, gear and little details that make a station your own.
New concepts · for reviewYOUR STATION / ROOM PREVIEW

01 / THE LOOKBOOK
From a pine workbench to a city retreat, the radio stays at the heart of the room.

01 / ROOM STYLE
Walnut, warm brass, a mountain dusk. A station that feels collected over time.
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02 / ROOM STYLE
A useful place to tinker, with a proper workbench and everything within reach.
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03 / ROOM STYLE
Sea-glass paint, pale oak and morning light from the water.
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04 / ROOM STYLE
A quiet late-night station, lit by warm brass and the glow of the bands.
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05 / ROOM STYLE
Amber dials, walnut and rain at the window. Collected, cared for, and still on the air.
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06 / ROOM STYLE
Sage, terracotta and a few well-loved plants around an inviting radio bench.
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07 / ROOM STYLE
Cedar, wool and a warm desk lamp while the snow settles outside.
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08 / ROOM STYLE
Brick, walnut and a rooftop horizon. A personal retreat in the middle of the city.
View this room ↗02 / A STATION THAT GROWS
The same Blue Ridge room at three stages. Better gear and collected memories add character over time.

01 / SAME ROOM
A small radio, a good light, a logbook. The first station should already feel like home.
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02 / SAME ROOM
Walnut, warm brass, a mountain dusk. A station that feels collected over time.
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03 / SAME ROOM
The same room, with better equipment and a wall that tells the story of your contacts.
Inspect this stage ↗Visual progression studies. Exact unlocks and equipment requirements are still being designed.
03 / THE INDIVIDUAL CHOICES
Choose a desk, a chair, your radios and a companion. These options explore how players could mix pieces across room styles.

Make it personal. Finishes, floor coverings, wall collections, lamps and window scenes add another layer of choice.
Keep it readable. The central radio, chair, storage and pet corner keep consistent positions across these studies.
These are illustrated concept renders, not a playable room editor or final layered game assets. The theme controls switch complete room studies. The next step is choosing a direction and building the interchangeable layers.
Warm materials and careful prop detail take inspiration from Mini Acres; all artwork here was made for Ranch On Air.
Catalog, original art and generation prompts ↗